The NEA Foundation and Microsoft – US Partners in Learning want to know your best idea for how interactive technology and game-based learning can improve teaching and learning. According to Kids and Gaming 2011, the latest report from The NPD Group, 91 percent of kids ages 2-17 (approximately 64 million) play electronic games in the U.S., nearly a 10 per cent increase from 2009. The challenge for educators is how to harness this powerful tool.
More Information: http://innovation.ed.gov/challenges/gaming/show/
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© 2012 Created by Amber Rowland.